Texture Randomization

Hello, i want to create a randomization effect on a tile texture. I managed to create a decent effect with 180 UV rotation using the stochastic tiling, the thing is that when i change the bitmap using another texture, even if its the exact same resolution and orientation, the result is completely different.
Does anyone have any idea why is this happening?
Thank you




Hello @xristos_mittas ,

Please take a look at the description of Steps parameter here in the documentation:

“Step – Specifies the number of steps in which the variance interval is achieved. For example, if UV Rotation is set from 0 to 360 with a Step of 5, the texture is rotated at an angle that is a multiple of 72 degrees (e.g. 72, 144, 216).”

Try the value of 1 or 2 perhaps?