Hi guys i want to create a high-quality wooden floor, with Arroway Wood Textures. But there’s a problem with reflection map. I did’nt know exactly where to put it. I try to put it in these slots
and getinng this result
Am i wrong? Is there alternative ways?
Also i have difficulties with Color mapping, which is the best method for interior renders? With Reinhard 1/0.8 there’s more extra bright areas, this picture is made with HSV exponential 1/1, but the colors are too unreal :-\
I place reflection maps for fresnel materials like yours at the dark color of the fresnel “texture”. So you should get a reflection intensity controled by texture.
Color mapping - I would stick at Reinhard and try a lower burn value like 0.6.