Texture stretching when objects at some distance

Hey guys

Working on animation where I have a textured chair - it’s layered with several UVW Maps rather than a proper unwrap however I get this strange cross / stretching artefact on the non-tiling textures.

To clarify, the tiled textures are fine, and if I bring the camera closer to the object then all the textures work fine. Is this some texture-distance scaling bug?


Could be filtering issue. Try to reduce filtering blur radius and/or choose better filtering method.

Turned out I had set the texture repeat mode as ‘clamp’ - after setting it to no tiling, the issue disappeared. Thanks for getting back to me romullus, I’ll keep that tip in mind if I come across it again!

Cheers