Hi all,
as written in the subject i was wondering if it would be possible in the future to have a texture that reads VolumeGrid channels to have a more complete control over volume shading/displacement.
I reckon that PhoenixFD_TexMap does exactly this but unfortunately only reads PhoenixFD grids.
Cheers,
fede
Yup, exactly - this is that you’d need in Phoenix. We’ll think about adding it to the volume grid as well 
Please please please 
We do have a copy of phoenix but it doesn’t read volumegrids.
Since we are on the topic of volumegrids requests, would it be possible to have the possibility to remove the string name from the viewport? It’s kind of annoying to playblast when you have tons of them.