textures & maps localisation with VrayRT DR

hi!
Where and How am i suppose to put maps to be shared when using VrayRT.
The only way i found to get good results is to copy each texture folders at the same location on each render slave: such a loose of time and Hard drive space…

Is there another way to acomplish this and use a shared folder?

This is handled as you would do it for normal distributed or network rendering with V-Ray; for example, you can put all textures on a central file server, and use UNC path names or mapped network drives to make sure that all machines can access them.

Best regards,
Vlado