Texturing scatter

Hello. I just wanted to ask if i can use texture images on a scattered object? For example a carpet like this:

it reminds me:

but it was world mapped procedural map :confused:

and +1 for this!

You can convert scatter to editable mesh but it’s far from a good solution.

Yeah it’s not a good idea to convert. I guess Keymaster should add a texture configuration tool to coronascatter.

Why you don’t use Hair and Fur?
I receive in it more than sufficient result.

I would too suggest using world space mapping :smiley:

I tried it but each scattered object has the same mapping that the source object has so if it has world-space mapping, all the scattered objects will have it mapped the same way.
Or maybe I’m doing it wrong.