Hello. I just wanted to ask if i can use texture images on a scattered object? For example a carpet like this:
it reminds me:
but it was world mapped procedural map ![]()
and +1 for this!
You can convert scatter to editable mesh but it’s far from a good solution.
Yeah it’s not a good idea to convert. I guess Keymaster should add a texture configuration tool to coronascatter.
Why you don’t use Hair and Fur?
I receive in it more than sufficient result.
I would too suggest using world space mapping ![]()
I tried it but each scattered object has the same mapping that the source object has so if it has world-space mapping, all the scattered objects will have it mapped the same way.
Or maybe I’m doing it wrong.