Im trying to texture the trunk and branches of a tree. The problem I am having is that where the branch attaches to the trunk, there is a terrible join that I cannot work out how to flow nicely so that the trunk and branches all look like one flowing piece of wood/bark. The trunk and branches are all the same mesh and are part of some evermotion trees that I purchased, but I need to make the textures look perfect for an animation I am creating.
I still cant get a nice blend between the trunk and the branch…even with Blevins method, if you check out his uvwmapping checker texture, even that is not blended well. Its close but no cigar basically I have zbrush, which allows you to paint in 3d, but im thinking that maybe bodypaint3d may be the way to go. Or is it deeppaint…??