I’ve enjoyed all of the work you’ve posted here and on your website, and this is no exception. A really great render, relaxing space, and wonderfully balanced composition. The reflections on the wood surfaces are excellent too.
I don’t pursue architectural work myself, rather I’ve been learning to use 3D to help me realize my goals as a painter. (Essentially, for creating preliminary ‘source material’ for paintings in egg tempera and in soft pastel). At any rate, I’d like to point out that your work, and that of several other members here, were specific inspiration for my decision to buy VRay. I hope to eventually reach the quality of light that you achieve, in my own work.
VERY nice render.
I only have the feel that i wouldt hit my head if i turned it to fast in there, it feels a little crowded or maybe its due the the tall chairs, somekind of scale issue.
Ptr
Peter, here is an earlier render view from the other side. The space is rather small and currently is not used very efficiently. I didn’t post this initially because I didn’t like the lighting of the view from the window.
Mark, I 've got a render going right now, but as soon as it’s done, I’ll get the material settings for you.
I may as well add my original proposal (to convince my husband).
Here are my settings for the stainless, which I modified from settings I found doing a search here for brushed stainless:
VRayMtl
Diffuse color value = HSV (0,0,60)
Refl. glossiness 0.85
Anisitropy -0.5
Falloff map in the Reflect slot (100%)
- Falloff first color HSV = (0,0,97), second color white
- Falloff Type: Perp/Parallel
- Falloff Direction: Viewing Direction (Camera Z-Axis)
Bump 20 % Noise Map in slot
- Noise Size 1.0 Regular type
- Color 1 white
- Color 2 HSV = (0,0,70)
Of course, be sure to apply UV mapping to your objects.
Frances nice work. Your woodfloor material is kicking! Only critique I would have, and its a small one, is maybe a bit more bump on the bricks. Other that that amazing work as always.
Much better spacial feel with the other render, I do agree on the light coming from the window crashes a bit with the rest of your lightning.
but they are very nice renders, thank you for sharing.
Love the work. I found using area lights even with low subdivs sent the render times flying using the universal render settings, but i still like them and will play around with them to get better render times.
Thanks Mike. We cook a lot. And we saute a lot. The surfaces around a stove area are always going to be high-maintenance. We can move the cooktop over, but I don’t know how far we can go with the existing exhaust fan location.
Hello Frances,
I prefer your last creation which give more way to choose in the kitchen, the island is like a circular point from where you can turn around, eat around or “drink” around 8) .
About the image, nothing special to say exept a very good sweet touch of lighting like all your render hehe.
May be too much wood for me but it’s my own opinion.
Share your photos when you’ll have them!!hehe
neat and very good looking images. even though I agree that maybe the window in the second/earlier view might still need some work, I think I like it more than the first one.
Nice work Frances.
Texturing and materials is nicely done, and all the wood grain is going the right way!!
My only comment would be the balance between artificial lights and natural daylight coming through the windows.
The natural light would be much stronger illumination and more pronounced, casting stronger shadows than the interior lights.
Otherwise, excellent images.