long time no post.. but vacation time… done this for two days. hope you like it. as usual.. sketchup at vraysketchup.. background image at trees photoshop.
plants using clipmaps from suplugins, the rest are 3dmodel. the shell of the gateway was from the warehouse using photomatch, then remodelled to add some depths.. roof is using displacment map.
Nice work Nomer!
Few comments:
Floor’s texture is noticeably repeated. The main structure looks blurred/low resolution texture. The BG trees looks glued (the trunk doesn’t blends with the environment)
Nice to see some new Nomer stuff. I like this one, but my biggest concern aside from what 40th had mentioned is all the vegetation. It looks ok, and I am no plant expert, but would you see all those different types of vegetation together in the same scene, especially since I think I am seeing a beach in the background? The image just seems a bit overwhelming. I hope I am not being to critical.
i think what you and 40th had mentioned were crucial. actually i was writing a tutorial on how to convert those warehouse were mostly using projected shadows. as you know once you rendered them the texture is all everywhere. In this study, i am also trying to refine to add depth on this. but since the study has develop and like it, the development of the foreground using clipmap had developed etc. etc.
so seing those feedback are very useful to know and see what i cant see. this is the reason why we post is in it?