I’m trying to work my understanding of transparent (but not glass) materials such as lamp shades and light textiles.
So here is a first image. Same model right and left, same shading (material two sided) right: Vray sphere light - left: sphere object emitter
the material has no texture in the translucency tex slot
looking pretty good. I like the one on the left more. The falloff on the light is more pleasing to the eye, and the shading of the lampshade has a bit more ‘texture’ to it.
thank you Percy. I agree with you, the left one seems to be better.
Here is another test. same setup as earlier but now the lamp shade material is a standard vray mat with glossy refraction… not really an option because it’s much more longer to render… 1h5min (the first one was 24min)
personnaly i prefer the right one (Vray light). the red tinted circular shadow on the floor looks more logical to my eyes.
But you’ve a size difference between your 2 bulbs, si it gives different results.