The most wanted feature?

Since there is so much to implement, I would like to know, what do you want the most.

Everyone has multiple votes, so you cannot simply check everything ;). Choose wisely. I’ll use the results as a guideline to what is needed the most.

3 features you want the most:
  • Lightmix extended to materials, textures, …
  • Speed of rendering improvements
  • Rendering memory usage improvements
  • Thin film/coating shader
  • Parsing performance optimization (e.g. for animations)
  • Significantly faster DOF (Depth of Field) rendering
  • Improvements to caustics
  • Dedicated CarPaint Shader
  • Stability improvements (bug fixes)
  • Speed of interactive rendering improvements specifically
  • New and better frame buffer (docked and floating)
  • Dedicated fabrics shader
  • Further improvements to Chaos Scatter
  • Sketch/Toon/Stylized shader
  • GPU/Hybrid rendering
  • Tiles map
  • Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, …)
  • Further imrpovements to Corona Image Editor
0 voters

Distributed rendering added

Shit - I just voted! dr as a 4th :wink:

You can remove your vote with the button below the poll and then vote again

I think if you want to make a “professional” product you must do a Distributed Rendering…

Ocram: I’m pretty sure everything in this poll will be implemented sooner or later, but the question is: what do the users need first(!) ? I’d love to have DR too but I would prefer some basic things at this early stage of development :wink:

Caustics are a super useless feature. :smiley: I have never seen them being used in actual production.

They look super sexy on test and promo renders, though. But in real production… they’re worthless.

Ah ok! :smiley:

Exactly ;))

rawalanche & loocas: I’m agreeing with Loocas on this one - Corona is already fast, so I thought it would be better to add something entirely new instead of speeding it up more. But evidently people want it :wink:

Voted! Great poll :smiley:

Interesting how people use things differently - interactive renders for example, I’ve tried using fr/iray in activeshade mode, all ok for shader tweaks but to me nothing that a region render can’t do. I’d like it, but not as important as the rest. Has anyone had much luck with other render engines and interactivity?

this whole interactive rendering stuff is for tweaking shaders on a sphere and placing lights for reflections on a car… I didn’t use it for anything useful. May it be VrayRT or Iray. For me, it’s more a toy than a tool. As soon as I have a production scene with tons of textures and millions of polygons this whole IR stuff is unusable anyways… As Paul says: region rendering is good enough.

To clarify, Corona RT would be the exactly same renderer, just launched interactively with optimized parsing when only a part of the scene is changed.

I have no intention of doing second half-assed interactive renderer with half the features. Not now, not ever :wink:

Thanks! That’s great to hear :smiley: VrayRT is completely useless for anything serious since production render doesn’t match the RT stuff… +unsupported materials etc…

phew :smiley:

You can use VrayRT to render final frames, sure it doesn’t support all Vray features, but you can still render final frames from it.

I’m 50/50 with interactive rendering, I agree once the scene hits a certain amount of complexity its useless, but the one thing I like it for is adjusting the Sun, seeing where my shadows land.
Normally Nitrous/viewport is okay for this, but once you start trying shine the sun through trees etc… its no good.
Its also good for rendering cars, changing hdri’s, watching the reflections, tweaking car paints.

Distribute rendering is my number 1:
Theres nothing worse than not being able to speed up a render under crunch time, clients breathing down your neck.
Knowing I can add another render node to speed up a high res still is essential for productions work.

cheers

Participating media added

Once you’ve tried interactive rendering without limitations (such as in the caustic visualizer or arnold), believe me - your workflow will change completely! I would love to see a max-renderer support proper interactive rendering.

Talking about region rendering, it would be cool to have a region directly in viewport, with slider controlling AA (ala XSI). Maybe is it more a 3dsmax thing though … I remember there was such a thing for 3dsmax 9 some time ago, but never been updated :frowning:

I’ve removed the bidirectional path tracing, as it is implemented now. You can remove your votes and then vote again with some different third feature.