Ocram: I’m pretty sure everything in this poll will be implemented sooner or later, but the question is: what do the users need first(!) ? I’d love to have DR too but I would prefer some basic things at this early stage of development
rawalanche & loocas: I’m agreeing with Loocas on this one - Corona is already fast, so I thought it would be better to add something entirely new instead of speeding it up more. But evidently people want it
Interesting how people use things differently - interactive renders for example, I’ve tried using fr/iray in activeshade mode, all ok for shader tweaks but to me nothing that a region render can’t do. I’d like it, but not as important as the rest. Has anyone had much luck with other render engines and interactivity?
this whole interactive rendering stuff is for tweaking shaders on a sphere and placing lights for reflections on a car… I didn’t use it for anything useful. May it be VrayRT or Iray. For me, it’s more a toy than a tool. As soon as I have a production scene with tons of textures and millions of polygons this whole IR stuff is unusable anyways… As Paul says: region rendering is good enough.
Thanks! That’s great to hear VrayRT is completely useless for anything serious since production render doesn’t match the RT stuff… +unsupported materials etc…
You can use VrayRT to render final frames, sure it doesn’t support all Vray features, but you can still render final frames from it.
I’m 50/50 with interactive rendering, I agree once the scene hits a certain amount of complexity its useless, but the one thing I like it for is adjusting the Sun, seeing where my shadows land.
Normally Nitrous/viewport is okay for this, but once you start trying shine the sun through trees etc… its no good.
Its also good for rendering cars, changing hdri’s, watching the reflections, tweaking car paints.
Distribute rendering is my number 1:
Theres nothing worse than not being able to speed up a render under crunch time, clients breathing down your neck.
Knowing I can add another render node to speed up a high res still is essential for productions work.
Once you’ve tried interactive rendering without limitations (such as in the caustic visualizer or arnold), believe me - your workflow will change completely! I would love to see a max-renderer support proper interactive rendering.
Talking about region rendering, it would be cool to have a region directly in viewport, with slider controlling AA (ala XSI). Maybe is it more a 3dsmax thing though … I remember there was such a thing for 3dsmax 9 some time ago, but never been updated
I’ve removed the bidirectional path tracing, as it is implemented now. You can remove your votes and then vote again with some different third feature.