The problem of inconsistent velocity channel values when rendering in the viewport versus when rendering with Husk

We have encountered an issue in our environment where the Velocity channels generated by Houdini’s viewport rendering and Husk rendering are inconsistent.

Our environment : Windows10, Houdini 20.5.332, VRay 6.20.24
​
We kindly request that you address this problem if it is program-related. If this can be resolved through specific settings, please provide us with the necessary instructions.
I am attaching the hip file to reproduce the issue.

Thanks,
20250221_Husk_VRay_Issue.zip (1.3 MB)

Hello @kei_yoneoka1 , correct velocity is the one rendered with Husk. The viewport one is only for preview purposes.