We have encountered an issue in our environment where the Velocity channels generated by Houdini’s viewport rendering and Husk rendering are inconsistent.
Our environment : Windows10, Houdini 20.5.332, VRay 6.20.24
We kindly request that you address this problem if it is program-related. If this can be resolved through specific settings, please provide us with the necessary instructions.
I am attaching the hip file to reproduce the issue.
Thanks,
20250221_Husk_VRay_Issue.zip (1.3 MB)