The Trail to Machu Picchu

Machu Picchu is one of the most incredible places that I have ever visited. The Inca city is hidden in the Amazon rainforest and built at the top of a mountain. There are many ways to get there, and we chose a 10km trail that departs from the hydroelectric along the Urubamba River. It was a great choice and an incredible experience. Almost 5 hours to arrive at Águas Calientes. Sun, heat, high humidity, rain, and cold along the way. On the next day, we visited Machu Picchu. What a wonderful and intriguing place. We got a train back to Cuzco, a great choice with spectacular views. This adventure inspired me so much that I decided to express my wonderment by working in CGI scenes, trying to bring to those images not only what I saw but also what I felt in this magical place.

3dsMax / Corona Renderer / Substance painter / Quixel Megascans / Photoshop





















Great subject, excellent execution! Hope I can visit someday. Is the river PhoenixFD or something? Do you mind sharing your process?

Oh wow. Great set! The water indeed looks stunning. Really good and cohesive greenery too. Can you please describe your water simulation process? Thanks!

The bridge shots are really impressive, nicely done +1

Super good in all aspects - idea, execution, art direction… lovely stuff. :clap:t3::clap:t3::clap:t3:

Super nice project indeed!

Nice, definitely interested to see how the water was created. I haven’t found a good, quick and resource efficient solution for foam/whitewater yet.

This is peak Corona(Virus), making virtual vacation :- ). Looks like you had lot of fun with this.

And because 5 people asked before me.. willing to spill the beans on your technique here?

Thanks!
I’m sorry for my delay but I was finishing a job.
I started with a Phoenix FD simulation - 5% initial liquid fluid, and a simple and soft wave.
Exported to mesh and assigned a Corona Material.
There are two kinds of foams, river foam made with a Photoshop editing map and the other foam made with a Corona distance texture.
Works better for far cameras because it’s not a detailed texture.


Smartly done!

So good! thanks for sharing water workflow

excellent project in every aspect! Thanks for the water info!