There is a bug in vrayreflection

When I use vraydome as the ambient light. Vrayreflection rendering elements will not reflect to this ambient sky. When I use the ambient light in the environment panel, everything is OK
But vrayraw reflection is always normal



I found that there was a problem with brute force + light cache
It is normal in infrared map + light cache

I try brute force + light cache
Then turn off consistent lighting elements and everything is OK
What kind of error does turning off this option bring?

Please check the text after the exclamation mark in this page V-Ray for 3ds Max