These new Maxwell Cornell box screenshots

Look at this - http://www.maxwellrender.com/forum/viewtopic.php?t=14254 - pretty nice setup! Well done :wink: It’s not as perfect as on photo, but nevertheless - still impreses me. Yet simple, but nice advertising desision.

So I remade geometry, from the dimensions they gave (but not the lamp - it’s too small, but they gave the model name :wink: - maybe lamp will be available later). If you’d like to try make smth similar, as they did - it’s in *.iges format, just import it in max.

Geometry file:
http://rapidshare.de/files/18944836/crbox\_v1.rar.html

3dsmax 8 scene with imported geometry:
http://rapidshare.de/files/18946203/crbox\_v1a.rar.html

And also smth about the idea, behind Cornell box:

P.S. From these tests - Maxwell not the one, who can do such a things :wink: So now I need to sleep a little - hope to see later today smth awesome :slight_smile:

does anyone have a cornell box with the correct colours for the walls? or maybe just the rgb vlaues for the walls?

nice but i wonder about the render times…

15mins is the render time

indeed…im excited to see what nextlimit has done with the _release_ coming today(maybe), altough im not expecting anything you never know, and with an extra license it just might be really usefull now.

I’ve not used maxwell or even looked at it since the disasterous RC releases, sort of gave up on it in a way, hav’nt even bothered to visit their forum.

But got to admit, from the emails i’ve received from Next Limit, that it looks like they made a hell of a lot of progress with it, and it looks very promising, and like you said, the additional licence will be very handy, and probably needed.

It’s going to be a couple of weeks before i get time to test it out, but i’m really looking forward to it this time. Or have i spoken too soon :wink:

steve

not look too long at those images produced by (oh dear) Maxwell but 2 things hit me:
the red wall does not bounce the red to the areas around, and the light dispersion is not so “hot” as seen before the shadows are too dark…?
is it just me? :roll:

Plus in the close shot the refraction in the glassball are pretty noisy/full of artefacts…would prolly look awful in an animation (as usual :stuck_out_tongue: )

Thorsten

15min -it’s for lightning setup. They’re silent about rendertimes :slight_smile:

And I need VRay with ISO in VRay Camera :wink:

edit

Made a lamp. Now - any ideas on how to simulate with self illum material 6500K and watts ? :slight_smile:

Maybe use RGB white in 6500K, instead of pure 255 255 255 ? Now I need to understand watts better :wink:

nope!
i m trying to fit a vray light into the lamp tubes…
:cry:

Here’s 3dsmax8 scene. With pretty close matched camera and lamp.
http://rapidshare.de/files/18977523/Vray\_test\_b1.rar.html

it would be nice to get watts control on the vray light material

Indeed. And I would love less noise . . .

yeah…enough maths already! :slight_smile:

well guys I can say that this test will be very hard to match. I mean not because of different renders, but because even maxwell cannot match exectly to the photo. The reason for this, every surface even the most non reflective one still have reflective paramiters. And the reflections will dim the scattered light.
If you pay attention to maxwell’s render the bleed of the light is much more significant on the sealing for example.
So without knowing the exact values of the cornell surfaces one can never reproduce the photographic result. Plus in such simplicity, sure the test can be close. The true test comes in a full interrior with alot of detail and light.

yeah…
thats what i previously thought…
but i reckon i would see in the photo the room reflected on the mirror ball or in the cylindr…but they re not there…is it? :shock:

Ah! You gave up too early :wink:

you wish!
hehehe
i m having a go…

anyone got any results??

Quick correction.
It’s 15 minutes for the setup time … and 10 hours for the single frame render.