Thin objects dissappears in rendering...?

I’m currently working on a bridge with some cables. When I render the scene part of the cables disappears. The irradiance map preview looks fine - all the cables are there…

I also get an error when rendering: something about my bounding box is too large… what does that mean and is that the reason of the missing cables?

See image for details…

Hi,

most likely your min samples are not high enough. What kind of AA are you using? If you use an adaptive sampler you should increase your min samples.

Dieter

looks like your antialiasing settings are too low
(if you use adaptive subdivision, your minimum rate should be at least 0 or even 1)

Thanks, that helped. But the rendertime also increased a lot. Do you know any tricks for a quicker rendering time?

What type of lighting are you using?

A sunsystem with a multiplier of 0,7 - that’s it. (and of course GI turned on to get an oveall lighting of the scene…

you ould try switching to adaptive qmc. I think it handles thin geometry better than adaptive subdivision.

V Miller