Hey guys, I am using this texture called TexRemap found under “vray plugin node texture”, to my surprise, this texture only works under VRay GPU, NOT under VRay CPU, which is very bizzaare. Usually all the features support CPU first, then GPU later. But in this case, as long as I switch to GPU, it renders properly. As soon as I switch to CPU, the map is missing.
Any tips to make it work under CPU? Thank you so much!
Lele, I just tried TexSetRange, it only allows all values between [0,1], I can’t set it to 10 or 100. Is there any other way to do the calculation with bias and gain? I don’t mind manually writing the formulation down instead of using these plugin nodes to do the same job.
(Btw, I just got your messages. Feel better soon. I will send you the scene once I am home.)
I tried it with a vraycolor, myself, which ofc went to the values i wanted.
But we should get the texRange fixed, as its scope is precisely the one you describe.