Tiled High Resolution (16K + ) Renderings

Twinmotion includes this feature which has been requested here several times.

I did not see this feature on the roadmap but may have missed it.

Any chance this may be implemented in Enscape?

Thanks!

Thank you for the feedback @renderwiz . While this feature is currently not on our road map or actively planned, feel free to please also forward your feedback directly to PM (by clicking the Submit Idea button) so they can track the further demand for this.

@renderwiz have you looked at Topaz Gigapixel? It does a remarkable job of increasing image res. I no longer render above 4k and use GI to kick them up to 6x (24k).

I posted about it here: RE: Topaz Gigapixel AI

Thanks. Your insights are much appreciated @Paul_Russam I have tested gigapixel mainly because of your recommendations and for enlarging a perfect rendering to a larger resolution it does seem to work fairly well.

A tile renderer would also likely address several real time rendering compromises. I have regularly had to render zoomed in areas to overcome overly aggressive under sampling of shadows, reflections, etc., and then manually composite those higher quality portions into the whole. Based on my experience, it would seem that an efficient tiled renderer would provide us the tools to more efficiently overcoming these glitches.

Essentially you’re looking for a pano render that’s limited to a selectable X by Y degrees instead of the current fixed 360x180 yet retains the tile rendering…. I get it now.