Tiling in the VrayBlendMtl

Hello together,
Ive problems with the VrayblendMtl.
I put a VrayMtl in the Base Mtl slot and another one in the coat-material.
In the blend amount slot I put a black and white image to mask the second Material like a label on the object. (blend amount is 100 %)
At first everything looks fine, but if I uncheck the “tile-option” in the blend amount bitmap, the diffuse color is a mixture of the base and the coat material.
Is there an other solution but to enlarge the blend amount bitmap?
thank you for helping me,
stefan

i assume that non-existant pixels in the map (outside of the original area with tiling off) get a 0 alpha assigned that VRayBlend uses. In this case it is most likely using the blend color in these areas wich is 50% gray by default.

Regards,
Thorsten

Hey Thorsten!
thanks a lot!
This solved my problem.
I didn`t notice the color slot near the blend amount.
best regards,
Stefan