Tips for rendering multiple Ocean sims

I’m trying to recreate this scene using 8 different ships with separate ocean sims cloned 6 times for a total of 48 ship/sims. Any tips on how to set up this scene so that it will render? ATM my machine freezes and I need to do a hard reboot.

I don’t know whether it’s helpful, and it’d depend on what shots were needed; that is, if it it’s just this kind of view only, with no zooms to close ups, but if I had this task then I might look at
either buying some already available opacity mapped wakes to use as both diffuse and some displacement, or making a bunch of them yourself using randomised variations of one sim.

It feels like a very tough job to base it on a full sim for the lot of them, but others may have a different suggestion to make it work. Good luck - it’ll be interesting to see whatever solution you find that works :slight_smile: