tire and studio test

Something I did to test model a tire

Hi Roppin, your rubber seems pretty cool! modeling too :wink:

Great job on that texture, tires have been a sticking point for me.

I think you may want to reduce your DoF though. Its a bit overdone and makes the tires look like they belong to a toy.

That is a nice rubber material! Can you post a wire, I would like to see how you modeled that tire. It looks really good.

Tony

Thanks all!
The dof is a little to much. It´s don with the new physical camera (Realy neat) F-stop: 8. But the tires arn´t bigger than 60 cm. this was merly a test of workflow if I was to modell a bigg tire (most likely I will never have to) I allso like the shape of them.

TRGraphics: Here is some framegrabs for you :slight_smile: I reworked it a bit

nice work roppin.
I see your enjoying the physical camera!

have you tried the fast sss shader on your character?

jacksc02: the cam is nice! The skinshader I havent got grip of yet. Its verry slow together with light cash I think. Or is it, I try to use it with shellac.

the shellac will be the problem, try without it

Thanks! I give it a try. As it is now I think its maby best to render The sss effect as a separat pass?

Cool. Twist modifier. Thanks.

Actually All made by hand, rotated from the center and then modelled. But I have to try the twist modifier now! :slight_smile:

Very cool… nice renders.

Can you give us a little details on your studio setup?

DaForce: here is my studio. nothing fancy beside the lights there is allso a solid collor to the environment.

cool, interesting floor :slight_smile:

thanks for the layout!

hi there, any chance of getting some infos about that rubber material?
that look really nice!

cheers

Lisa

It was long ago. but I think ita a allmost black vray material with some glossy fresnel reflektion.

/Daniel

that are exactly the things i am tweaking around with

that is what i came up so far
original

damn not working thingy :frowning:
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any advice???

cheers

Lisa

it is way to shiny. reduse glossy to 64 or less and make it less reflecting.