Tower tinted glazing mat problem

Hi all,

Im having probs making a realistic blue tinted glass for a tower animation.

I cant put up a screenie, but its basically a black diffuse mat, with a fresnel falloff map for reflections, and a refraction of near solid white, but tinting with blue.

Ive put unlocked the glossy and highlight, and given the reflection a highlight of .6

Can any one surgest a better method? I am not getting a realistic look at the moment.

Thanks

Tinting it with refraction wont do too much. I suggest you use fog.

Set it to a blue ish color then lower the fog multiplyer until you get what you want :slight_smile:

Cool, so the best setup would be 100 refraction, black diffuse, and tint with fog, and tone down with multiplier? What is the multiplier dependent on, units of scene?

Thanks

yep exactly :slight_smile:

I believe thats correct yes.

Cool Ill have to look in to that.

If you dont mind, could you look at this thread. I recon your gunna have some good advice.

http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?p=162403#162403

Thanks