are translucency effects stored in irradiance map or is SSS pure raytracing?
SSS is view dependent so it can’t be stored in the irradiance map. You can use interpolation to speed up SSS rendering.
are translucency effects stored in irradiance map or is SSS pure raytracing?
SSS is view dependent so it can’t be stored in the irradiance map. You can use interpolation to speed up SSS rendering.