Hello everyone,
I’m having issues using translucency, both for leaf and water shaders.
Leaf: single sided polygons (from speedtree), BRDFVray mtl, thin walled checked in Refraction, Translucency set to SSS, method Uniform. If I input a color map in the BRDF node input (fog_color_tex) i always get white as a color. Even if I put a simple color in the Translucency tab > Color, output is always white.
Water: single sided grid, BrdfVray mtl, diffuse is 0, reflection is 1, Refraction is 1, translucency is set to Volumetric, method Directional, amount 1. Radius and color 2 shades of blue. Output is always white, I can’t see underneath the water surface.
I’m on windows, houdini indie 21.0.729, V-Ray 7.40.30.
If anyone can help, I’ll appreciate a lot!
Thanks,
Alessio
