Translucency issues

Hello everyone,

I’m having issues using translucency, both for leaf and water shaders.

Leaf: single sided polygons (from speedtree), BRDFVray mtl, thin walled checked in Refraction, Translucency set to SSS, method Uniform. If I input a color map in the BRDF node input (fog_color_tex) i always get white as a color. Even if I put a simple color in the Translucency tab > Color, output is always white.

Water: single sided grid, BrdfVray mtl, diffuse is 0, reflection is 1, Refraction is 1, translucency is set to Volumetric, method Directional, amount 1. Radius and color 2 shades of blue. Output is always white, I can’t see underneath the water surface.

I’m on windows, houdini indie 21.0.729, V-Ray 7.40.30.

If anyone can help, I’ll appreciate a lot!

Thanks,

Alessio

Hello @Alessio_Cagnano both setups are working on my side.

translucency.zip (502.2 KB)

Thank you for your reply, I’ll download the file and check if there is something wrong in my setup.

Cheers,

Alessio