Translucent materials

Hey guys,

I was wondering if any of you guys uses “translucenty” on materials like grass and leaves.
If I’m correctly translucenty is the same as subsurface scattering right?

I would like to make my trees more realistic and leaves are translucent right?
I never tried translucent materials before so if anyone could help me making an photorealistic material for leaves I would be happy.

What I do now to make a leave in vfsu is:
diffuse map with a transparanty map, a bit mapmap and a reflectionmap with highlight and reflectionglossiness set to 0.75

Cheers remon_v

Re: Translucent materials

Well in order to be able to see refraction you need thick leafs (not a single face).
I found a nice tutorial which demonstrates refraction, and can help to get the effect you wish. It’s for VfMax but it’s the same principle.
Link to Refraction Tutorial by Richard Rosenman

Image from the tut.

Re: Translucent materials

hey thnx I’ll try tomorrow

Re: Translucent materials

That’s a great demo image 40th- explains translucency settings at a glance.

Peter Guthrie just posted an excellent tutorial on his blog on exactly this subject- using VRay2sidedMtl for a quick translucent effect on single-faced tree leaves. Check out his work while you’re there, he uses Rhino, 3DMax and V-Ray and he’s undoubtedly a master of visualisation.

http://www.peterguthrie.net/blog/2009/11/

Re: Translucent materials

Vray2sided looks great! It’s also has shorter render times which is a big pro.

There’s another method for this, a bit less impressive. I did a tutorial on it about a year ago http://forum.asgvis.com/index.php?topic=5132.0

Re: Translucent materials

Yes, VRay2Sided is really nice - and quick. Always try this first for thin materials. I just recently used it in an interior model for curtains.