I was wondering if any of you guys uses “translucenty” on materials like grass and leaves.
If I’m correctly translucenty is the same as subsurface scattering right?
I would like to make my trees more realistic and leaves are translucent right?
I never tried translucent materials before so if anyone could help me making an photorealistic material for leaves I would be happy.
What I do now to make a leave in vfsu is:
diffuse map with a transparanty map, a bit mapmap and a reflectionmap with highlight and reflectionglossiness set to 0.75
Well in order to be able to see refraction you need thick leafs (not a single face).
I found a nice tutorial which demonstrates refraction, and can help to get the effect you wish. It’s for VfMax but it’s the same principle. Link to Refraction Tutorialby Richard Rosenman
That’s a great demo image 40th- explains translucency settings at a glance.
Peter Guthrie just posted an excellent tutorial on his blog on exactly this subject- using VRay2sidedMtl for a quick translucent effect on single-faced tree leaves. Check out his work while you’re there, he uses Rhino, 3DMax and V-Ray and he’s undoubtedly a master of visualisation.