Firstly of all, thank you so much for listening! Really awesome to see the involvement. I’m still learning both plugins and am probably needing a little more experience with importing assets and improving my workflow. I’m sure each plugin wants you to work a certain way for best results, which I may or may not be doing.
Transmutr’s secret sauce is definitely in initial automation. Which is killer when it works, but frustrating when it doesn’t. When Transmutr can’t find the appropriate maps or (more likely) applies ones I don’t want (opacity sometimes , see below) and I need to get hands-on, I find it difficult to use - having to find/hunt and undo some of that material automation.
As an example- this “pizza equipment” scene from CGTrader:
Transmutr import preview:
- Note the missing objects. This is because of the automatically applied opacity maps in Transmutr, that now need to be located and corrected. In a scene like this, it is a very difficult guessing game as to what is missing in the preview and where those maps might be in the material list. From this preview, I can clearly see that a few large objects are missing, but I won’t see those objects are actually there until I open it in SketchUp and fix the opacity maps or had I started with Skimp.
Skimp import UV base:
I also like the initial import preview Skimp uses, as I personally think it’s easier to initially visually inspect.
Skimp initial import preview (original/full geometry):
Transmutr’s exported SketchUp file (original/full geometry):
- After imported from Transmutr, I can now see what maps were applied incorrectly. Notice the wire frame objects that are set as “0” Opacity. This happens from time to time from some imported assets, depending on their quality- which I don’t get to find out until after purchasing…
When it comes to simplification- again, just a personal preference to the visual style the Skimp presents in showing the basic/flat color tones vs the material, which can make it difficult to see the geometry if the material is dark. A toggle button would be massively helpful, because I do really like that Transmutr will quickly show any deformation in materials, depending on how the model is mapped by the creator.
Transmutr simplification:
- Hard to see the geometry simplification with the material applied.
Skimp Simplification:
-Unable to see material deformation, but much easier to see geometry.
Finally, one big UNDO SIMPLIFICATION button would be awesome for when we have gone too far and found out that simplification had unwanted consequences and needs to be dialed back. I keep the original full geometry export, but it can become a file handling mess deep into projects. < - - - This is likely more of a me problem, not using Proxy components appropriately. Something I’m working on.