my vray is suddenly rendering triangulations into all of my surfaces. this has never happened before and i haven’t changed any setting… has this happened to anyone before? there are no overlapping surfaces and no material. i have tried applying materials to the model and i get the same problem.
the following is a surface made of lofted strips:
the next is simply a box with a corner booleaned away:
i can’t confirm it
because i got normal (phong)angle of surf.(with/without default render settings)
What kind of your object in final? polysurf. or mesh?