Triplanar clarification

Hi all - can I just get a C4D Triplanar shader clarification? On an object that doesn’t have valid UV mapping (e.g. imported CAD) - should my mapping be set to cubic for the results of triplanar to be seen?

Thanks

Hi, I believe it shouldn’t matter what the mapping is set to as it will be overridden. But also, maybe this might help?


Thank you.

Yes - I’d looked through the docs - and the actual C4D mapping isn’t mentioned so I thought it best to ask.

Cheers!

…and a mapping randomizer is supported?

How to correctly combine Corona Mapping Randomizer, Triplanar, and Normal maps?

As usual I’m suffering from documentation blindness and stupidity!

Thank you