Triplanar, input node for frame offset

Hello,
I really need to connect some kind of node to control the Frame Offset of the VrayTriplanar node. In the picture you see a simplified setup of my material.
The problem is that no matter what node I try to use I get this warning that it’s unsupported. It works in the scale input for example, so I don’t understand why the Frame Offset doesn’t accept it.
Since the inputs are exposed I suppose you can connect some kind of node, but which one?

It seems that it won’t accept any texture connections, probably it’s something that we’ll need to look into.

Hello and thanks for your reply.
Yes, I think it would be good if that worked.

What kind of textures do you want to connect to the frame offset?
I’m not sure we can give any meaningful UVs in that case.

I thought so, I just wanted to be sure what’s the use case. We could make this work.

Thank you, that sounds great!

Just an update - this is fixed in the stable builds and will be included in the next release (3.60.03).