Triplanar Reference to another node broken

In Vray for 3ds Max, the triplanar reference to another node works in RT or IPR, but doesn’t work on a normal render.

We want to use this approach to map dust maps on a car (with many objects and shaders), with the triplanar pointing to a point attached to the car root node (or the root node itself). The shader behaves correctly when testing in RT, the triplanar space moving with the car, but breaks on a normal render, staying on an unknown coord space without any motion.

Basic test scene reproduces the issue (attached).

- Chaos Product : Vray 6.20.00
- 3D Platform / Host application version : 3dsMax 2024
- Operation System : Win10​

Thanks​
Triplanar_RefNodeSpace.zip (80.9 KB)

Thanks for the report. It seems VRayTriplanarTex node’s transforms do not get considered. I’ve logged the issue (internal bug-tracker id: VMAX-14090) for dev investigation.