Hi, in max i can easily apply random face ids to drive the randomisation of the triplanar tex.
however when i transfer the model to maya (using fbx) the material ids dont come thru it seems , as there is no randomisation in the triplanar tex.
im a maya noob.. how to bring across or regenerate the necessary id’s for the triplanar tex?
nobody? i dont believe for a minute that the randomisation per element/shell in maya isnt possible..
The triplander node has a dropdown for random mode that includes “by face ID” and several checkboxes for “random texture rotation” etc. Is this not what you are wanting?
vlado
May 4, 2017, 6:30am
4
If you add extra V-Ray attributes to a samplerInfo node, there is a random from polygon shell output that you can maybe use.
Best regards,
Vlado