Triplanar uvw scale

Why isnt the triplanar UVW scale affected by a UVW Map modifier? I get that triplanar negates any need for UVW Mapping but i often use it to adjust the scale.
If i have materials set up that have multiple triplanar maps and i apply them to my object and need to adjust scale its a little annoying to have to go through each node in the material.
Is there a workaround or am i just being stupid?

Not sure if it helps but there are the UVW Scaling and UVW Xform modifiers which could help on object level.

I don’t think the triplanar map is expected to be affected by any UVW modifier in any way.

So its expected behaviour to go into each use of the triplanar in a model and adjust the scale rather than being able to do it globally on an object?
Ok fair enough.

i thought triplanar size have similar to world scale, am i wrong?

Couldn’t you just control all the triplanar maps with a float node?