http://img396.imageshack.us/img396/2514/tropicalbungalow5wt.jpg
Hi everyone, this is my latest work. Pardon me of those roof tiling.
i haven’t got the grasp on displacement.
C&C are welcome.
thanks!
http://img396.imageshack.us/img396/2514/tropicalbungalow5wt.jpg
Hi everyone, this is my latest work. Pardon me of those roof tiling.
i haven’t got the grasp on displacement.
C&C are welcome.
thanks!
thanks niki,
you mean like this?
i change the direction of the sun, and put higher light power to it,
with vray environmental skylight a bit blue
http://img463.imageshack.us/img463/58/tropicalbungalowsunny7zw.jpg
MUCH BETTER…See how the presence of Skylight is more obvious now… ![]()
now add some warm (yellowish) Sun…
why do i have the feeling your Sun is almost straight above the scene…
find a better angle, so that bright/shadows give more depth to the scene…
Play that around for a quicker test with a material override (some Gray - one)
Best regards,
nikki Candelero
It could be a very cool scene with some changes. I like the setup a lot. The flowers in the front need to vary more - since it is prominent, i would try to use some 3D flowers. The paint on the house needs some discoloration. With th lighting changes it will look great.
thanks guys, i think i am gonna tweak this thing some more and let you look at it. ![]()
If you put some displacement on the stones around the pool, and on the grass, it could really make the rendering pop.
I normally use a map that looks like scratches for grass displacement. Or something generated using the Fibers filter in Photoshop CS2. Or use the Burnish material in Essential textures.
thanks clifton, unfortunately, i had submitted this project to the client.
i do better on the next one. you guys will see it in about another week or so, but hey, thanks alot for your suggestion. i will try that.