Tropical Bungalow

http://img396.imageshack.us/img396/2514/tropicalbungalow5wt.jpg

Hi everyone, this is my latest work. Pardon me of those roof tiling.
i haven’t got the grasp on displacement.
C&C are welcome.

thanks!

looking good…

Crits:
1 Definately change the sky - now the right part looks like it is Cropped or something…

2 You have tried to produce shiny look, but all your shadows are soft.
Need better lighting setup.

Rest would fit better after re-rendering with sharper Sun…

Best regards,
nikki Candelero

thanks niki,
you mean like this?
i change the direction of the sun, and put higher light power to it,
with vray environmental skylight a bit blue
http://img463.imageshack.us/img463/58/tropicalbungalowsunny7zw.jpg

MUCH BETTER…See how the presence of Skylight is more obvious now… :wink:

now add some warm (yellowish) Sun…
why do i have the feeling your Sun is almost straight above the scene…

find a better angle, so that bright/shadows give more depth to the scene…

Play that around for a quicker test with a material override (some Gray - one)

Best regards,
nikki Candelero

It could be a very cool scene with some changes. I like the setup a lot. The flowers in the front need to vary more - since it is prominent, i would try to use some 3D flowers. The paint on the house needs some discoloration. With th lighting changes it will look great.

thanks guys, i think i am gonna tweak this thing some more and let you look at it. :smile:

If you put some displacement on the stones around the pool, and on the grass, it could really make the rendering pop.

I normally use a map that looks like scratches for grass displacement. Or something generated using the Fibers filter in Photoshop CS2. Or use the Burnish material in Essential textures.

thanks clifton, unfortunately, i had submitted this project to the client.
i do better on the next one. you guys will see it in about another week or so, but hey, thanks alot for your suggestion. i will try that.