What’s the way to turn an object into a lighting object ?
I wan’t to do a colored neon, red at one end and green at the other…
I tried :
- turning the material self-illum
- increasing RGB output of the self-illuminated diffuse
- increasing “generate GI” in VrayMtlWrapper’s mat.
No way, the objet does not really generate light but only transmit it.
Well, it’s the way, I think, but:
Try to REALLY increase output value to, say, 50, and you will start to see the difference…
And render the image with GI turned one, of course.
Regards,
Joao.
i think the size of the object also affects the light. i remember putting an output of 50 on a small light bulb in a room, and it lit the equivalent of maybe 3 feet in each direction. i had to add another GI bounce and increase the output value to like 100, but then i got a burning hot spot where the light bulb met the wall. in the end i had to fake it with an omni light and turning the light bulb’s shadow casting off.
but then when i applied the original light material (with output = 50) to the ceiling of the room, everything was well lit.
Thanx everyone for the advices.
You’re right, it seems objects can behave like lights using one of those two ways :
- Increasing “output amount” of diff material
- Adding VRayMtlWrapper with increased “Generate GI”
Results are the same…
The 2 techniques don’t act the same,
Here’s a image of 2 teapot :
on the left auto-illum gradient ramp with output amount on 30,
on the right a VRayMtlWrapper with the “Generate GI” on 15.