# Trying to achive better reflections and flooring

**URL:** <https://forums.chaos.com/t/trying-to-achive-better-reflections-and-flooring/47007>\
**Category:** General\
**Created:** [November 20, 2013, 10:17pm UTC](https://forums.chaos.com/t/trying-to-achive-better-reflections-and-flooring/47007 "2013-11-20T22:17:07Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![reyloads](https://avatars.discourse-cdn.com/v4/letter/r/58956e/32.png) [@reyloads](https://forums.chaos.com/u/reyloads)\
**Post date:** [November 25, 2013, 1:57pm UTC](https://forums.chaos.com/t/trying-to-achive-better-reflections-and-flooring/47007/14 "2013-11-25T13:57:28Z")

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> [@how to slice editable poly?](https://forums.chaos.com/t/how-to-slice-editable-poly/42823/19):
>
> It is realy better indeed. Maybe you could experiment with camera view. Now it is a bit cellphone-like wide angle.  
> I would also lower bump and put some black and white version of the wood texture to some of the reflections slot. Mostly it works good with whites or blacks of the fresnel.

Thanks. I am pretty happy with my results. I will play around with the camera angles as well as lower the bump map a little. When you say to buy a B&W version of the diffuse in the fresnel reflection slot, which slot do you mean? Parallel or Perpendicular? Or do you mean the IOR or Reflect IOR?

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