You might want to look at Krakatoa and/or Frost for this. I was testing something not too different last year and Bobo was helping to figure out a few ways to create that sort of Iso-surface with those tools. It definitely had some potential I think, but it never went that far for me so not sure.
vrayiso is long gone unfortunately. but vray metaball in vray 3 can do some similar stuff, although doesnt seem quite the same. for one iirc you could just apply vrayiso to a mesh as a source.. with metaball you have to first fill/cover the mesh in particles.
I worked with a guy that worked at Blur studios for a while and the way he did cereals and breads/cookies was to nest bercon noises inside eachother, sometimes 3 deep. It was confusing but the results were quite good.
At our studio we are currently doing a small commercial involving food, specifically a sponge cake, and in the last weeks between some other jobs we tried several techniques, from modelling in zbrush and vraymetaballs, from replicating with krakatoa+frost, then photogrammetry.
I really wished VrayIso to be still around.
Every way has its own pros and cons, to me the best would the latter, problem is the usability of what you get. I’m trying now to export something useful, for example vector displacement maps. Here are some results with a normal sponge i used as a test.
Sorry to start the thread but didn’t follow up. Finally didn’t see any answer here before today but I used a krakatoa-frost method. I used krakatoa and frost to mesh a cellullar noise volume map using several levels one inside another like someone said. The result is exactly what I wanted.
id have imagined ( not knowing anything much about krakatoa/frost) that you could use the same cellular noise, with vraymetaball, to generate a mesh like that. might not render very fast compared to a pure mesh though.
Krakatoa is for the particles generation from the 3D space of the 3D cellular procedural texture. And frost is for the skin generation. Yes vraymetaball can generate a skin but not the particles. And Frost has a lot more feature for mesh generation than vray metaball.