Trying to import vrscene in max but getting different lighting.

Im trying to export a vrscene that has only lights and then use it with a geometry in a 3ds max scene.
The problem is that the light does not match


On the right image, I have exported the whole scene (geometry and light) and import in a new 3ds max scene, and everything is as it should.
On the left image, I have exported only the lights as vrscene and the geometry as fbx, when I import these two parts into a new 3ds max scene Im not getting the same light.

Is there some additional thing that I need to set, or does the geometry always needs to be included in the vrscene?

Here are all the files that I used for testing:
chaos_forum_vrayScene_import_issue.rar (312 KB)

Hi, when I try to render something from “composited_scene” I get no light. Only black image with remaining alpha. Light from the vrayscene import is correctly present but seems to do nothing.
Replacing a new light, the appearance of the object is the same as from the “original_scene”. mhm…

I managed to reproduce the issue. I’ve logged it (internal bug-tracker id: VMAX-11510) for developer investigation. It seems to happen in the 3ds Max integrated version of V-Ray only. As a workaround, you can render the scene through Standalone (RMB in viewport > .vrscene Exporter > Export and Render).