Hi,
I use Trypogen plug-in with C4D r18 and when i make a model the renderer doesn’t render the same model as i did.
See screenshots attached.
I hope you can check this and figure out what is wrong.
Thanks!
Does the plugin by any chance have an editor and renderer setting? The renderer should of course use the renderer setting, which might differ from what you’re seeing in the viewport.
I see that you have a SDS surface inside. Could there be the conflict? Is it necessary?
The plugin doesn’t have any render settings and it does the same thing when its by itself with a simple cube for example.
What do you mean by “does the same thing”?
I mean it still doesn’t show the same model in the render window as i see in the model space.
What happens if you convert the object to geometry and render that? Does it still look weird? If so, can we have a look at the generated geometry?
This looks like something is wrong with the plugin then… We can try to contact the original authors, but we cannot guarantee anything of course.
Anyways…it only happens when i use Subdivision inside the plug-in…I just won’t use it inside the Trypogen tree.
Thank you for the kind replies.
Keep up the good work!
Aha, that’s what I didn’t quite understand from your posts! In that case, just use the Trypogen subdivision. I just looked at their webpage and there’s some built-in subdivision in there ![]()
The plugin doesn’t have any render settings and it does the same thing when its by itself with a simple cube for example.
Then what does “Subdivision Renderer” right next to “Subdivision Editor” stand for?
That does the thing. Thanks. All works fine. Sorry for the useless timeconsuming runs guys.
Actually that was only one half of the thing…the other half was in Corona Preferences - “Use original Cinema 4D scene” checked in, and now all looks the same.
So Merk Vilson confirmed our suspition about the editor vs. renderer settings being the problem:
“[…] It is worth mentioning that the most common mistake is when user works only with Subdivision Editor and leaves Subdivision Renderer unchanged. Subdivision in trypogen is split into two parts. If he has subdivision renderer set to 0, it will not give the same results that he can see in the viewport. […]”
But I am quite surprised that the “Use original Cinema 4D scene” setting makes a difference! It should only concern the material preview! If it does something else, that’s a weird bug that you jsut uncovered.






