I have some trees in my scene but I don’t want them to cast any shadows.
I tried to use the compositing tag and disable the “cast shadow” option - but nothing happens (bug?)
Then I turned off “Seen by GI”. In this case the shadows are gone BUT the Trees look like sh… Very wasehed out.
I’m not familiar with C4D, but you are not supposed to use options outside the Corona engine to change what happens within in regards to lighting. The engine is physically based and expects physically correct properties.
The correct workflow is using the CoronaRayswitchMaterial.
You want to the ray switcher to connect the tree material to all channels, exept GI override. The tree will receive GI and lighting but not cast a shadow.
I hope c4d has the rayswitcher mtl.
Tutorial for Rayswitcher on 3dsmax:
@sht
Yup, found that “bug” also… am too, using disabled GI
“washed” are because there are no shadows, neither self-shadows… would be nice if these parameters would be implemented when it comes around
…oh, maru, hi
OK, understandable
so the things are intertwined, connected, tnx