Hi,
I’ve been working on a turning speedboat animation. The simulation is constrained to follow the boat’s path along the XY plane.
However, when the boat turns, I’m getting unwanted waves and foam appearing along the edges of the simulator. Does anyone know what might be causing this?
In an earlier attempt, I tried rotating the simulator to match the path, but that caused strange behavior in the boat’s wake. In my current setup, I’m using a position constraint and keeping the simulator’s orientation straight.
Is there a tutorial for creating a setup like this, where the motion isn’t just a straight line like in the old “Default Ship” tutorial?
3dsmax 2023, Vray 5, Phoenix FD 4.41

