Tutorial for Missile

We’d love to see a tutorial(s) for a missile! We had to do a few different animations at work this past couple weeks. We had missiles flying fast in the air, launching from aircraft, and one launching from the deck of a boat. We had a TON of issues trying to get the simulations and renderings to look right. Would love to see a tutorial, or set of tutorials that would show how to do this properly.

Hey,

I think Thomas Connors had such tutorial. However, please do share any issues you have and we’ll try to help.

Cheers!

We searched all over for a tutorial, couldn’t find one. Most of it was blobby mesh, or the smoke would last to long. We just couldn’t get it to look like videos we saw on youtube

If you can be more specific about what your setup was, what settings you used and what the results looked like with screenshot, we’ll be able to help. In theory you just enable adaptive grid, attach a source to the animated missile geometry with a polygon id or a discharge modifier so it emits in just one direction, but maybe you had more specific setups hence the issues you encountered..

Cheers!