tutorials

This thread will list tutorials, demo scenes, and some sample scenes.

This is all WIP at the moment. Feel free to comment. We are also looking for some assistance with putting this material together. If you are interested in helping out please e-mail crubadue@asgvis.com.

Best regards,

Corey

Tutorials:

1. Getting Started

2. Mesh Settings

3. Flipping Normals

4. Basic Render Options

4. Basic Material Settings

THANK YOU Corey!!!

Finely, I was so waiting for this. I know that many of the users here are beyond these tutorials but for me and other newbees, it is very very helpful!!
I hope to see many people post these kind of pdf/tutorial in the future.

perfect!

Thanks so much Corey. :smile: I am a beginner also so all of these tutorials are extremely helpful. Are you guys planning on releasing more?

tutorials

Corey,

Very well done! I really like the clear cut simplicity of the tutorials. It really helps grasp the information without being confused from overly technical information.

Getting Started:
You might want to clarify at “Set Up A Scene” the material is to be a Rhino basic material verses :simple". This way, its following Rhino names. Otherwise A+

Mesh Settings:
Last paragraph, third sentance, “because it all of the bounces…”

Render Option:
Excellent tutorial! Very easy to understand thanks to the clear cut simplicty. It catches just the right amount of technical understanding without having to be a programmer to understand.

Thank you for this… Keep them coming!

Cheers,
Bill

tutorials

tutorials

User Tutorial D (interior) updated with the scene file in a simple version without textures.

tutorials

Tutorial M (Material) updated: ceramic tile material with reflection map

tutorials

Update of Tutorial D: very easy setup to hide a wall for the camera.

tutorials

little update at Tutorial M Material: architecture glass can be colored: “Update: colored glass without refraction layer can be rendered, if a black diffuse layer is added. Now, the color can be controlled by the transparency color.”

tutorials

Tutorial F updated:

- gamma corrected workflow
- 100% speed increase :smile:
- full scene with texture for download

tutorials

looks great Micha. It would be good if you mention why the wood texture is set to .45 gamma, because I think many people will not understand this.

tutorials

Thanks, I have add a link to your tutorial. :wink:

tutorials

The link now points to tutorial D

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:sweat_smile: Corrected.

tutorials

In gamma 2.2 workflow all colors are looking brighter than in the rhino color chooser, because the colors don’t have a gamma .45 yet and a corrected twice. If you need defined colors, you must create color textures. Bad workflow, but the next SR will bring gamma correction for colors too.

Yes, you can set a HDRI in the env slot only, but maybe the rendering looks a little bit wrong, because the lighting is missing from the env. For product shot I use simple HDRIs, like the classic building HDRI, with a low intensity and additional arealights.

-Micha

tutorials

a bitmap or jpg for everysingle rgb color ? :S:S::S oh god.
I can’t get a real black with the gamma2.2

tutorials

If you need black, try very low values like 10 .. 5 .. 0.

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Tutorial M updated with shelve glass object and a render speed test: the “simple plane” rhino mesh option let jump the polycount of the shelve scene from 137.000 to 4.300 and bring a speed increase of 500%. :shock:

tutorials

Update Tutorial H: 3GB switch

Re: tutorials

Hi everyone

Can anyone tell what doesn’t this Chaos: Industry-leading design and visualization software link work anymore :confused: ? That was a superb collection of tutorials in one place.