Thanks you all! Regarding IMap settings, we used the Very High preset, w/ 20 hsubdivs. The foil material is a scanned foil, plus a glossy reflection. The milk material was impossible for us to do with vray mats, its rather a std mat some self illumination. Fluid Dynamics done with Glu3D trial.
we had a slight problem with the rig, and after fixing it that detial passed us and was spotted after rendering. as it being a demo we didnt worry that much, but is a shame it happened
Imap is computed every frame. You can se a bit of flicker on the character in the 1st scene because of the high animation preset. On the other scenes we used Very High and it is much smoother.
Great work Alejandro! I really dig the animation!
I’m sure you’ll have some success with this demo.
Concerning flickering with single Frame Animation.
When rendering my Griesgram i discovered that when working with QMC GI for secondary bounces, the hemispheric subdivisions of the qmc gi are often the real reason for the flickering. I turned them up to about 30 and the flickering was gone. ( i never turned them up in my still renderings in teh past… )
did you ever try reducing the distance threshold to .1 or .05 I’ve found that to help in getting rid of flicker?
Geddart,
What kind of speed hit do you take when increasing the secondary bounce subdivisions up to 30? that seems like a high number.
V. Miller
I don’t mean to nitpick, but if I’m not mistaken, the distance threshold operates in an inverse manner compared to the other two thresholds, I.e higher valuer equals more samples in it’s case.