Ahhh, got it. So that’s why I don’t see the bug where the Shelf 010 looks like a light source in the highest VR quality setting.
Correction: Just tested it and Shelf 010 appears like a bright light source (but is probably technically hyper-reflective?) on Deskop high and ultra, but not is VR Ultra. So there is some difference between VR Ultra and Desktop High, which makes Sheld 010 behave this way in VR only.
Just googled and read your blog post on SPS and it sounds interesting. Any plans to use to to improve VR performance?
I am usually not CPU bound in VR high/ultra. The CPU is typically bored, and a 4090 GPU sits a 99% on a high resolution Varjo Aero headset in high and ultra. (Medium is fine). There is only one CPU problem which I identified and reported, but it looks nothing happened on that front.
Extremly high CPU usage in certain spots
I just tested again, the issue still is present. Maybe you could try reproducing it again? I do have the simplified testing file still available which I sent to Demian last year.
Shame, it looks so pretty on desktop, but not pretty and very distracting in VR.
I would actually still prefer if you have a “real” Ultra in VR instead of what we have now.
Even with a 4090 currently I have to use Medium Quality to get 90FPS.
But I’d like to something switch to Ultra to get the prettiest picture in VR. Currently that gives me 50FPS or so, but I don’t use it because it looks worse than Medium. Ultra and High both looks worse than Medium in VR.
I want a “real desktop quality” version in VR, even if I only get 3 FPS. I do architecture, so mostly I just navigate to a spot and looks at it with my head still.
Shame, it seems to be a coin toss right now. Some VR apps / games work with DLSS, others don’t.
Happy to.