Twin Residence

Hey Guys,

Another project I have just completed, 2 story modern residence, feedback & questions welcomed as always :slight_smile:

Thanks, Nick





Here’s my recommendations
Darken the grass a bit using color correction in the material editor, the displacement seems working good, maybe mixing the displacement with it self with different shadings, to produce non-uniformed grass displacements,
I will send to you an example .vrmat if you wanted,

The plantings, the RPCs you use seems the HD ones, however, they mess up the Morning shots, try using modeled ones, or imported ones, they give better results, they might be a little bit heavy, so I personally use them as a linked Revit model to minimize their impact, or change their types, try to avoid that Ash HD tree,

In anyways in night mode, the trees look much much better,

Some extra recommendations, maybe activating some lights in the morning, to give a sense of life in the shots ?
And the wood material in the garage, needs some reflection and glossiness maps, and maybe reduce the saturation of it’s diffuse map a little bit,

One last thing,
In the corners where the stone meets the white paint, seems a little bit fake, maybe activating dirt map in the white material ?, and giving it a little bump map ?
It will give better effect,

Finally, Good job and good luck ! :slight_smile:

Hey Karambaki.

Thanks for the feedback, all good points. A copy of your Grass Vrmat would be great if you are happy to share it.

I have to say creating materials is the biggest thing holding me back at the moment, I just don’t have enough experience in it yet, I appreciate your comments.

I agree that RPC’s aren’t the best, but what other alternatives are there? I can’t find any 3D modeled trees anywhere on the internet. How do you manage your 3D vegetation? Do you have an example pic you could share?

Thanks again

Thanks for your share both. Can"t wait to try your grass mat karambaki.

Hey Karambaki

Thanks for sharing this, looking forward to trying these out :slight_smile:

Thanks, Nick