On the first one (looking out the window) where the sun is coming in, it is just VraySun and VrayLights (spherical) in the lamps as you would have in real life.
ON the second one, the VraySun light didn’t travel deep enough into the room, so I disabled it and put in a simple Plane instead. In both windows.
Thanks a lot for the PSD example! I used it for the finals - I just set the photo filter for 10% instead of 20%. We don’t want a too ‘cold’ look, though it is nice. It needs a little warm feel.
Thanks again!
Now I have the exteriors too, still undergoing some work - but would like a few tips on those too.
Thats a typical thing that happens with me. Sometimes when working on a project I lose track of the final image and how bright it really is. Its quite surprising sometimes how much curve adjustment is needed to make it look correct…whereas when working in 3dsmax it looks fine. I guess working too much on something can blur your judgement a bit.
Floors on interiors are self-made maps from highres pictures from a floor-producer ( a part of another project ).
Grass displacement is standard 2d displacement, and almost standard settings. The map is … like take a blank document in photoshop (black background) and add noise.
Diffuse on the grass is a mix-map with two different grass textures and a third mask-map to control the blend. All have their own set of UWV’s.