VFS how to render the two point perspective, similar to the MAX‘s camera correction
this is very important to Person point of view of building effect
Re: two point perspective
Im not really sure. But why dont you try to place the camera by using the options on the menu “Two Point Perspective” and choose a “Standard View” (could be front) and then render it.
Re: two point perspective
I want perspective effect rather than simply a building facade
Re: two point perspective
Standard View has another problem,can’t use Physical sky,Otherwise the image will be exposed
Re: two point perspective
Using this parameter you can archive the so called “2 point perspective”.
Note that there is no “Guess vertical shift” button in VfSU - so you need to find the adjustments manually.
Re: two point perspective
Thanks for the link, it helped to learn about it.
Re: two point perspective
I’m so sorry.I can’t open the link.Would you please give me another one…I am from China.This issue is very important to me.It relates to the ability to produce good results map.Thank you very much.
Re: two point perspective
The spot3d link? It’s blocked for you?
Re: two point perspective
e…I don’t know why.I just can’t open it.
Re: two point perspective
What do you mean by finding manualy ThomThom?
I have tried different settings by shifting the camera, even tried to compensate with distortion but no way image is always deformed.