Displacement and Proxy support.
If you could get these working I think I’d probably start using RT as my production renderer and start investing in some serious GPU cards.
Displacement and Proxy support.
If you could get these working I think I’d probably start using RT as my production renderer and start investing in some serious GPU cards.
Proxies already work with the CPU engines (and for the next update, displacement too, to some extent). On the GPU, proxies are already supported for the next update, although they do not have the memory-saving capabilities as on the CPU. On the GPU displacement for the moment can be done through the 3ds Max Displace modifier.
Best regards,
Vlado
Displace in the cpu version, yeah !
what would be the extent ? limitation in subdivide and so one ?