Hi,
I’ve been having this problem a lot lately. I’ve got a some textures that I had converted to .TX format some time ago and were rendering fine at the time, but now they throw all kinds of errors and cause renderings to stop once the buckets hit objects that use the problematic textures. Please see the screenshot below. Why does this happen? As a workaround, I renamed these textures to .TIF and then converted them to JPG which allowed the renderings to proceed fine. Thanks in advance.
