UDIM, Bump, Normal

Hey there, I’m struggling with some very basic things in Vantage.
I made a shader in Maya with a normal texture plugged in to my Vray Mtl plus additionally a Vray Bump Material after my Vray Mtl with a bump texture.
When saving my vrscene file and open it in Vantage I have zero detail on top. I can exchange my textures with whatever but there’s no bump or normal (all other textures are working).
However, when I create a new Material inside Vantage and fill the bump or normal with a random texture I can see the extra detail. So I tried to rebuild the shader inside Vantage but apparently there’s no option to load UDIMs.

Is the Bump Material not supported? Are exr not supported when they come from Maya (because inside Vantage I can load exr)? Is it a problem when the Maya material was referenced? Is there no option to load UDIMs in Vantage Materials? I’m a bit at a loss and I’d appreciate any help :slight_smile:

There are restrictions in Vantage when it comes to bump and normal maps. Only one normal map source and one bump map source is supported per material. Not sure what goes wrong in your particular shader setup. We would need a test repro scene to determine it.

VRayMtl (with normal map) → BumpMtl (with bump map) should show both the normal and bump map effects, but maybe there is some specific bug.

Greetings,

Vladimir Nedev